Monday, October 12, 2015

An Afternoon of Kill Team


Me, Ike, and Nathaniel got together after a few weeks of not being able to meet, and had ourselves some kill team fun.

Me and Ike played a match of Orks versus Scouts in a kill team version of the second battle of the Rynn's World campaign.  I, having not fought Orks in many months, though "his objective is right there, I'll just put my guys on the edge of my deployment zone and grab it."

Gabe you fool.  These are Orks.  ORKS.  They exist in order to punch people.

Bottom right corner, doing it RIGHT. Top left corner, doing it WRONG.

Things became very painful for my Scouts very quick.  (Ike graciously let me borrow his fully-painted Scout models for this match.  The Marine-bikes-proxying-for-Scout-bikes are my models.)  It didn't help that Ike stole the initiative.





The left side went down by turn 2, the right side held out till turn 3 or 4.



The last stand.
Game ended after about 40 minutes, nice and quick (for 40k).  With these painful lessons fresh in my mind, I played against Nathaniel's Tyranids, and deployed way back in my zone.

95% improvement in positioning.

I was killing them easily at range at first...


Stupid hormagaunt.
...but then the remaining models started charging my models...

Not my leader!
Not the Scouts!
Not the other Scouts!
Not my Specialist!
4+, 4+, please 4+!
Dammit...
It was a day of very blunt, very painful lessons.

Nathaniel and Ike fought a final match, where Ike played my Scout list against Nathaniel's Tau list, and rolled them hard.




The battles didn't go as I had hoped, but I did find out I like Kill Team.  Small enough for a few matches, and portable enough you can play on a large cafĂ© table.

(Ike says Nathaniel's Tyranids look like Doritonids–original Nacho, Blue Chitin, and Spicy Talons.  I can totally see it.)



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