Tuesday, July 21, 2015

Workbench #4: Elite Reinforcements


In the last month I've been able to buff up my elites and HQ sections.  I found a squad of secondhand Praetorians and Lychguard to complement the squad of Lychguard I bought to magnetize.  And the secondhand Lychguard came with a Lord and two Overlords.


Yeah, that was a deal, all right.  The guy on the near right is a custom Cryptek I bashed together last night.


The Lychguard have already had their first game, in which it took nearly 1750 points of Dark Eldar all six game turns to wear them down and kill them.  I can't wait to get them all painted up and really ready for action.




Friday, July 17, 2015

Battle Report #12: Lahkers vs. Dark Eldar


We're back again, this time with my pal Sebastian and his Dark Eldar!

My list:
Destroyer proxied for Spyder, my B-2 bomber proxied for a Doom Scythe.

Sebastian's list:
2x Succubi w/ Archite glaives
4x Incubi w/double-splinter-cannon-Venom (plus one Succubi, proxied by Marines)
4x Incubi w/double-splinter-cannon-Venom (plus one Succubi, proxied by Marines)
10x Bloodbrides in Raider
10x Bloodbrides in Raider
1x Ravager w/3 Dark Lances
9x Reavers w/3 cluster caltrops and 2 heat lances (many proxied by Marine bikers)
5x Scourges w/Haywire blasters (proxied by Assault Marines)
5x Scourges w/heat lances (proxied by Scouts)
5x Kabalite warriors
5x Kabalite warriors
Raiders have Night Shields and Dark Lances

Mission was Purge the Alien, deployment Vanguard Strike.  I rolled Hyperlogical Strategist for my warlord trait (get to add/subtract 1 from my initiative and reserve rolls after I make the roll).  Sebastian rolled on the Strategic table and got the trait that allows Night Fighting first turn.

Pretty sure I lost the initiative roll, Sebastian let me set up first.  I set up the standard gunline, Canopteks in the center to go either direction, Rynkelyh in the CCB keeping an eye (and handing out Ld re-rolls) on the left flank.  I held the Doom Scythes, Tomb Blades, and one Immortal squad in reserve.


Sebastian set up his army with most of the squads to the front, and the Succubi in their Venoms and the Ravager towards the edge of the board.  Note the 24" distance between the armies.


One squad of his Scourges, the ones with the blasters I think, deployed in the double ruins.  He chose not to steal the initiative.

Turn 1


With 24" of nothing to shoot at, I moved the Canoptek Harvest up to midfield, around the central ruins.  The Scarabs went left towards the Reavers, the Wraiths went right, and the Spyder huddled under the ruins, behind the Scarabs.  The right-flank Immortals managed to get into plinking distance of the nearest Venom, and did zero damage.


Sebastian's turn, he thought for a moment, examined my Canoptek formation, and then deployed both squads of Bloodbrides and sent them and the Reavers at the Scarabs.  The plan was for the Bloodbrides to assault and draw in the Scarabs so the Reaver could get a "fucking dopeass charge" on the Spyder, to quote Sebastian.  The heat lance Scourge squad hopped joined their friends in the double ruins.  His shooting was marginally more successful than mine in that weight of fire brought down one Wraith.  Then the Bloodbrides engaged the Scarabs and Wraiths, but alas, the Reavers failed to get a dopeass charge on the Spyder.

Turn 2


I rolled for reserves and got one Scythe and the Tomb Blades on.  I sent the Blades in on the right flank to tackle the Ravager, and the Scythe roared in on the left flank to hit the big tasty blob of Reavers.  The Immortals moved a little closer, but otherwise the gunline stood and fired.  Despite the gauss spam and Doom Scythe's support (the death ray rolled a 1 to wound on its only target), only a few Reavers were killed, and the Bloodbrides held up reasonably well in both combats.  The Tomb Blades failed to damage the Ravager in any way.


Sebastian's turn.  He pulled the Ravager and Venoms back toward his corner.  The Reavers hopped about 12" over to face the leftmost warrior squad, and the Raiders moved up and focused down the Spyder, giving Sebastian First Blood.  The Bloodbrides fighting the Scarabs hung on, but the Bloodbrides fighting the Wraiths failed their morale check and ran.  Didn't get wiped, of course, this is Necron initiative you're talking about.  The Reavers assaulted my warrior squad on the left, and they held on.

Turn 3


The Doom B-2 and other Immortal squad arrived on the board, both heading out on the right flank.  I kept the gunline where it was, moved Rynkelyh in range of the Reaver-warrior combat, and managed to forget my Ark can spawn warriors.  Both Doom Scythes took shots and rolled 1s with their death rays.  Thank the Silent King for tesla destructors, at least they dealt some wounds.  The Wraiths caught up with and destroyed the fleeing Bloodbrides, the other Bloodbride squad continued to grind themselves and the Scarabs down in close combat.  Rynkelyh jumped into the Reaver-warrior combat and dealt a few wounds, the Reavers used Hit and Run to get out of there.


On Sebastian's turn, he deployed both Incubi squads and their Succubi to face my encroaching Wraiths.  The Reavers embarrassed Rynkelyh by knocking two wounds off him with their heat lances, and then assaulting him.  The Incubi assaulted the Wraiths and wiped them out.  Power From Pain was really kicking in by this time.

Turn 4


Not much movement for me this turn, the Immortal squads and Tomb Blade on the right flank were running away from eight angry, hopped-up Incubi.  Since gauss cheese had failed to killed the Ravager, at this point I sent my Doom Scythe over.  I forget whether the death ray flubbed again, and I don't care, because the combined death-ray-tesla-destructor dice killed the Ravager.  The Doom B-2 killed one Raider, and gauss cheese got its act together and killed the second Raider.  Rynkelyh and the surviving warriors killed a couple more Reavers, and they used H&R again and got out of assault.
That'll be one hell of a pilot skill roll.
Sebastian's turn, the blaster-toting Scourges (jump Marines) hopped out of the ruins and headed for the Ghost Ark.  The Reavers killed an indignant Rynkelyh with their heat lances.  The Incubi caught up with and destroyed both Immortal squads.

Turn 5


The Doom Scythes finally ran out of room and had to leave the board.  The Ark and its passengers hosed and killed the blaster-Scourges.  The warriors on the left engaged the Reavers, attempted and failed to avenge Rynkelyh's death, the Reavers used H&R.  The last Tomb Blade just ran like hell.

Sebastian's turn, he moved everything in on my remaining forces.  The Reavers and heat-lance Scourges hopped over and immobilized my Ark.

We rolled and the game ended.  Final score was Lahkers 5 VP for five units killed, versus Dark Eldar 7 VP for five units killed, plus First Blood and Slay the Warlord.  Chalk up one for the boys from Comorraugh.

Endgame


What did we learn today, kids?  Focus fire, focus fire, and focus more fire.  Good game, all the same, it wasn't a pushover for either side.

Extra pics:

The size difference here looks oddly comical.
Oh yeah, dem aerodynamic lines.
The beginning of a long and brutal combat... 
...and the end of a long and brutal combat.