That's right, Necrons vs Sisters, Sanctuary 101* style! This was another game with Chappie, who previously battled me with his Daemon army and the Bloodthirster of Insatiable Adjectives.
We played another of the Old School 40k missions; this one was "Tempest", where we set up in an L-shape on the short edge and half the long edge of the board. We also had the option to destroy (remove completely from the game) a single Objective every turn.
Lahkers:
Anrakyr the Traveller (warlord, Implacable Conqueror)
Lord w/Solar Staff, Resorb, Phase Shifter
10x Immortals
2 20x Warrior squads
10x Praetorians w/Voidblade and Particle Caster
Triarch Stalker w/Particle Shredder (large blast)
5x Canoptek Wraiths
3x Tomb Blades w/Nebuloscope, Particle Beamer, Shield Vanes
2 2x Heavy Destroyers
Order of the Ebon Chalice:
Saint Celestine
Uriah Jacobus
4 10x Battle-Sister squads, all with Rhinos
5x Dominions w/flamers in Immolator
5x Arco-Flagellants
10x Seraphim w/bolt pistols
7x Retributors w/5 heavy bolters and Banner
2x Exorcists
We deployed objectives roughly equidistant from each other around the board. My original plan was to march up to center field, kill everything in my way (overestimating the value of mass gauss vs T3 3+ here), and grab the center objectives. If the Destroyers had to, they would hop down and destroy an objective or two, in case Chappie had sneaky ideas about causing trouble in my deployment zone.
Chappie rolled out towards center field with his Rhinos, most of them at Cruising speed. The silver Rhino moved just beyond the bastion and popped smoke to cover for the other Rhinos. The Arco-Flagellants made threatening moves towards the Wraiths. Jacobus then helped the Retributors pass their prayers to gain Shred, and they KO'd 9 of my Warriors who I had so blithely marched into their guns. The left-side Exorcist moved partly into cover and then snap-fired and failed to hit my Destroyers.
Turn 2. I should've focused my ire on Jacobus' Bastion of Badasses, but this being my first time playing Sisters combined with my immortal hubris (both in-game and IRL), I decided the Rhinos had to die so I could mass-gauss the Sisters to death. First things first, however, I rolled for reserves and got my Praetorians in. I should have dropped them in front of the Seraphim to keep them from getting at my Warriors, but no, that would be too easy. I dropped them to one side of the Seraphim. The right-side Destroyers got First Blood on the black Rhino in front of the green crystals. The Praetorians shot at the Seraphim, but since I'd armed them with AP5 particle casters rather than AP2 rods of covenant, I killed only two bolter babes. The other Warrior blob, which had gone untouched so far, took a few HP off another Rhino, and the Stalker ran for the second time. The Tomb Blades moved on top of the hill, and tried and failed to kill more Seraphim. (Chappie's spacing was 2 inch perfection, I hit only 3 models.) The Wraiths then assaulted the Rhino on the other side of the hill and wrecked it, and the Sisters piled out.
Chappie's turn, he moved both squads of black-primed Sisters (both from previously wrecked Rhinos) to surround my Wraiths, with the of the Arco-Flagellants. His intact Rhinos rushed into the center field and blocked off my LOS to the black-primed Sisters. The silver Rhino by the bastion deployed its Sisters by the Praetorians. The Seraphim and Celestine, seeing I had not screened off my shrinking Warrior blob, lunged for it. Chappie then rolled for (and got) all the Acts of Faith. Preferred Enemy, Shred, Rending, all of them. (Jacobus burned his 2nd-use AoF on this round.) The Warriors near the Seraphim were quickly reduced to 2 models, the Tomb Blades were blown away, I lost most of the Wraiths, and 6 of the Praetorians as well. The Seraphim miraculously rolled crap to charge my Warriors. The Arco-Flagellants got into combat with the last of the Wraiths.
Turn 3. I finally got my whole Warrior blob (the remaining one) and the Stalker into range. Anrakyr and the Immortals, having been too passive for the past 2 turns, moved up to try and make up for lost time. The Destroyers blew up the Rhino immediately in front of my Warrior blob, and I killed 5 Battle-Sisters after that, with all 20 BS5 gauss flayers from the Warriors blob. Dat 3+ save, man. I sent the Praetorians after the Seraphim to lock them down, but Celestine killed all four of them at I5, and consolidated towards the Immortals. The Wraith-Flagellant combat went on, in my favor.
On Chappie's turn, the Immolator took off at Cruising speed, heading right for my Stalker. The Sisters pressed their advantage and advanced on my forces. I lost most of my Immortals (I believe to the Retributors), they failed their morale check, and ran. Celestine and the Seraphim charged them, and began killing them off. Celestine challenged, and I had Lord Nihkyanh and his 4++ take it up. He got killed right off, but that left Anrakyr to fight on a little longer, and the combat went on. My last Wraith finally killed the last Flagellant, only to find himself surrounded by angry nuns with guns.
Turn 4. I was pretty sure this was it, but I decided to go one more turn to be sporting, and to kill a few more models. I did in fact kill off the fully-painted Battle-Sister squad. The Destroyers fired at a few things but did nothing of note. Celestine's squad killed off the Immortals, and Celestine herself struck down Anrakyr.
Chappie drove his Dominions up alongside my Warrior blob, and for the first time I realized they were using flamers. Turns out 5 flamers (including the Sister Superior's combi-flamer) can really ruin infantry's day; I lost 11 Warriors in one go to them. The Exorcists coordinated their hymns and missiles to annihilate my Stalker. The Battle-Sisters finished off the last Wraith, leaving me with a couple Heavy Destroyers atop my bastions.
I conceded the game. Sanctuary 101 had survived the first wave of Necrons. Score was First Blood and 1 Objective to me, and 3 Objectives, Line Breaker, and Slay the Warlord to Chappie.
After Action Report
In hindsight, maxing out my FA slots on Destroyers may have been the better idea. I went in thinking "My S4 across the board should have no problem against T3", and came out with the knowledge that without AP3 to go with that S4, exterminating Sisters is nearly as tough as killing Space Marines.
Jacobus and his Retributors was my particular bane this game. Chappie said if I'd focused the Heavy Destroyers on Jacobus' bastion first thing and blown him out of it, as well as dropping my Praetorians farther back to protect my warriors, it would have been a different game. (That, and Chappie has double-digit 40k experience compared to my measly 4-5 years in the hobby. Biting off more than I can chew, that's me.)
Still, I got to face Sisters! That was the biggest thing about this game.
Extra Pics
We played another of the Old School 40k missions; this one was "Tempest", where we set up in an L-shape on the short edge and half the long edge of the board. We also had the option to destroy (remove completely from the game) a single Objective every turn.
Lahkers:
Anrakyr the Traveller (warlord, Implacable Conqueror)
Lord w/Solar Staff, Resorb, Phase Shifter
10x Immortals
2 20x Warrior squads
10x Praetorians w/Voidblade and Particle Caster
Triarch Stalker w/Particle Shredder (large blast)
5x Canoptek Wraiths
3x Tomb Blades w/Nebuloscope, Particle Beamer, Shield Vanes
2 2x Heavy Destroyers
Order of the Ebon Chalice:
Saint Celestine
Uriah Jacobus
4 10x Battle-Sister squads, all with Rhinos
5x Dominions w/flamers in Immolator
5x Arco-Flagellants
10x Seraphim w/bolt pistols
7x Retributors w/5 heavy bolters and Banner
2x Exorcists
We deployed objectives roughly equidistant from each other around the board. My original plan was to march up to center field, kill everything in my way (overestimating the value of mass gauss vs T3 3+ here), and grab the center objectives. If the Destroyers had to, they would hop down and destroy an objective or two, in case Chappie had sneaky ideas about causing trouble in my deployment zone.
Chappie set up a right-angle of Rhinos, with an Exorcist on each flank to drop melta missiles on me. Everyone was in their transports, with the exception of the Flagellants (right by the left Exorcist below), and the Seraphim and St. Celestine, who deployed right by the bastion. The Dominions and their Immolator deployed near the Flagellants also, on the same board side as my Stalker. Jacobus and the Retributors went in the bastion nearest to my short board edge, with a nice big field of fire around them.
Chappie did not steal the initiative, and we went ahead to Turn 1.
So, Turn 1. I had my Destroyers where I wanted them, I just had to get the rest of my army in range. I moved and ran my Warriors, and had the Wraiths hop up on the near side of the adjacent hill. The Tomb Blades moved behind their hill, waiting for the right moment to pop out and shoot. Anrakyr shot his tachyon arrow at one of the Rhinos, and would have penned it had it not made its cover save. The Heavy Destroyers failed to pen the bastion, but did take 1HP from the left-side Exorcist.Chappie rolled out towards center field with his Rhinos, most of them at Cruising speed. The silver Rhino moved just beyond the bastion and popped smoke to cover for the other Rhinos. The Arco-Flagellants made threatening moves towards the Wraiths. Jacobus then helped the Retributors pass their prayers to gain Shred, and they KO'd 9 of my Warriors who I had so blithely marched into their guns. The left-side Exorcist moved partly into cover and then snap-fired and failed to hit my Destroyers.
Turn 2. I should've focused my ire on Jacobus' Bastion of Badasses, but this being my first time playing Sisters combined with my immortal hubris (both in-game and IRL), I decided the Rhinos had to die so I could mass-gauss the Sisters to death. First things first, however, I rolled for reserves and got my Praetorians in. I should have dropped them in front of the Seraphim to keep them from getting at my Warriors, but no, that would be too easy. I dropped them to one side of the Seraphim. The right-side Destroyers got First Blood on the black Rhino in front of the green crystals. The Praetorians shot at the Seraphim, but since I'd armed them with AP5 particle casters rather than AP2 rods of covenant, I killed only two bolter babes. The other Warrior blob, which had gone untouched so far, took a few HP off another Rhino, and the Stalker ran for the second time. The Tomb Blades moved on top of the hill, and tried and failed to kill more Seraphim. (Chappie's spacing was 2 inch perfection, I hit only 3 models.) The Wraiths then assaulted the Rhino on the other side of the hill and wrecked it, and the Sisters piled out.
Chappie's turn, he moved both squads of black-primed Sisters (both from previously wrecked Rhinos) to surround my Wraiths, with the of the Arco-Flagellants. His intact Rhinos rushed into the center field and blocked off my LOS to the black-primed Sisters. The silver Rhino by the bastion deployed its Sisters by the Praetorians. The Seraphim and Celestine, seeing I had not screened off my shrinking Warrior blob, lunged for it. Chappie then rolled for (and got) all the Acts of Faith. Preferred Enemy, Shred, Rending, all of them. (Jacobus burned his 2nd-use AoF on this round.) The Warriors near the Seraphim were quickly reduced to 2 models, the Tomb Blades were blown away, I lost most of the Wraiths, and 6 of the Praetorians as well. The Seraphim miraculously rolled crap to charge my Warriors. The Arco-Flagellants got into combat with the last of the Wraiths.
Turn 3. I finally got my whole Warrior blob (the remaining one) and the Stalker into range. Anrakyr and the Immortals, having been too passive for the past 2 turns, moved up to try and make up for lost time. The Destroyers blew up the Rhino immediately in front of my Warrior blob, and I killed 5 Battle-Sisters after that, with all 20 BS5 gauss flayers from the Warriors blob. Dat 3+ save, man. I sent the Praetorians after the Seraphim to lock them down, but Celestine killed all four of them at I5, and consolidated towards the Immortals. The Wraith-Flagellant combat went on, in my favor.
On Chappie's turn, the Immolator took off at Cruising speed, heading right for my Stalker. The Sisters pressed their advantage and advanced on my forces. I lost most of my Immortals (I believe to the Retributors), they failed their morale check, and ran. Celestine and the Seraphim charged them, and began killing them off. Celestine challenged, and I had Lord Nihkyanh and his 4++ take it up. He got killed right off, but that left Anrakyr to fight on a little longer, and the combat went on. My last Wraith finally killed the last Flagellant, only to find himself surrounded by angry nuns with guns.
Turn 4. I was pretty sure this was it, but I decided to go one more turn to be sporting, and to kill a few more models. I did in fact kill off the fully-painted Battle-Sister squad. The Destroyers fired at a few things but did nothing of note. Celestine's squad killed off the Immortals, and Celestine herself struck down Anrakyr.
Chappie drove his Dominions up alongside my Warrior blob, and for the first time I realized they were using flamers. Turns out 5 flamers (including the Sister Superior's combi-flamer) can really ruin infantry's day; I lost 11 Warriors in one go to them. The Exorcists coordinated their hymns and missiles to annihilate my Stalker. The Battle-Sisters finished off the last Wraith, leaving me with a couple Heavy Destroyers atop my bastions.
I conceded the game. Sanctuary 101 had survived the first wave of Necrons. Score was First Blood and 1 Objective to me, and 3 Objectives, Line Breaker, and Slay the Warlord to Chappie.
After Action Report
In hindsight, maxing out my FA slots on Destroyers may have been the better idea. I went in thinking "My S4 across the board should have no problem against T3", and came out with the knowledge that without AP3 to go with that S4, exterminating Sisters is nearly as tough as killing Space Marines.
Jacobus and his Retributors was my particular bane this game. Chappie said if I'd focused the Heavy Destroyers on Jacobus' bastion first thing and blown him out of it, as well as dropping my Praetorians farther back to protect my warriors, it would have been a different game. (That, and Chappie has double-digit 40k experience compared to my measly 4-5 years in the hobby. Biting off more than I can chew, that's me.)
This guy right here, he's trouble. |
Extra Pics
Should have been more aggressive and farther up the center with Anrakyr and his special Immortals. |