Friday, April 17, 2015

Meet the Dynasty #3: Overlord Rynkelyh

Rynkelyh at the Battle of the Lumpy Chaos Shrine.
Overlord Rynkelyh (or Mardi Gra Lord, if you're feeling cheeky) started his career in the last games of 5E before the 7E codex rolled out.  His first battles were marked by a distinctly "Leeroy Jenkins" feel: he'd charge in, deal a few blows to the enemy, and then die.  Later, he improved his score, surviving for multiple turns in his first league game ever, and getting two kills in challenges.  (Next game, however, he slipped up and died to a warp lance from a Zoanthrope.  Oh well, can't win them all...)

Rynkelyh, as a recently-awakened Necron, doesn't have the seniority or experience Kobeh and Nahz have.  At the moment, one of the others will lead the army, while Rynkelyh tags along in the Royal Court and learns through (sometimes painful) experience.  He is quite optimistic for a Necron, something appreciated by Nahz, and derided by Kobeh.  For an Overlord, he is unusually forgiving with captured heroes, if only because healthy captives make more challenging opponents on the Royal Basketball Court.

Moments of Glory: Made his very first Reanimation roll successfully (before the Decurion detachment was a thing).

Every other Necron royal Rynkelyh meets is forced to see the Overlord's "reanimation holopicts". Kind of like having a relative who never shows up without a new photo album or slide show.
The Leeroy Jenkins strategy in practice, the results of which were less than desirable.
Rynkelyh goes Centurion-tipping.
"The one time, the one time I leave the 'nid spray at the tombworld..."


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