|
Lord Nahz in his first battle against a Tau Riptide. |
Lord Nahz, my very first Necron HQ, led the army through its bumbling early days. He pioneered the now-almost-lost "tactic" of deep-striking via the Veil of Darkness into enemy lines. His deep-strike rolls have consistently been good, or at least good enough. His moments of glory have been few and far between, but he has been an invaluable leader for the Lahker legions.
Nahz is a pretty chill Necron, he got used to being a soulless robot long ago, and likes being immortal. It leaves much more time for jamming. He is without a doubt the most relaxed ruler of the Dynasty, and very much an opportunist. For example, he's all for honorable war...except when he isn't. If Deathmarks and Mindshackle Scarabs will serve a purpose, bring 'em on, and if they won't, leave 'em at the Tomb World. Occasionally, he takes things a little too casually, and spends time he could've used to resurrect Warriors admiring his own reflection in his Resurrection Basketball.
Moments of Glory: During one memorable 5E game, Nahz, a Despairtek, and a 20-warrior blob deep-struck into enemy lines Turn 1, rolled a mishap, the opponent placed them on the other end of the board, and they still eked out the victory point that won the game.
|
Nahz in a royal court in the last days of 5E, fighting the Red Marauders Marine Chapter. |
|
Nahz dukes it out at close quarters with a Space Marine Captain. |
No comments:
Post a Comment