Sunday, May 15, 2016

Battle Report #26: Lahkers & Chaos Marines vs Hive Fleet Basilisk


TYRAHNID INCAHSHUN!
After discovering how truly crap I am at 40k, I needed a plain old fun game.  I got together with Ike and Nathaniel once again, and we had a 2v1 of me and Ike's Necrons and CSM versus Nathaniel's Tyranids.  They are the splinter fleet Basilisk, based off Hive Fleet Basilisk, with the Endless Swarm formation.

Lahkers:
Overlord (Phaeron Shahk) w/Warscythe, Phase Shifter, Phylactery, Resorb
5x Lychguard w/sword and shield
Triarch Stalker w/heat ray
10x Immortals
3 10x Warriors

Ike's CSM:
Chaos Lord w/ MoS, Chainaxe, Burning Brand of Skalathrax
20x Noise Marines w/ Icon of excess, 19 sonic blasters, champion w/ chainaxe, doom siren
Rhino w/ Havok launcher, dozer blade
10x Chaos Cultists w/ flamer
Sonic Dreadnought w/ Blastmaster, warp amp
Vindicator "Vindictive George" w/ Demonic Possession

Hive Fleet Basilisk:
Endless Swarm
2 17x Hormagaunts
2 18x Hormagaunts (Both with Toxin Sacs)
2 13x Termagants 3w/ Devourer
14x Termagants 4w/ Devourer
3 Warriors
(Devourer, Scything Talons, Toxin sac)
(Deathspitter, Lashwhip & Boneswords, Toxin sacs)
(Deathspitter, Scything talons, Toxin sac)

Hive Fleet Detachment
Hive Tyrant (Boneswords, Heavy Venom Cannon, Prehensile Pincer Tail, Regeneration, Shreddershard beetles, The Norn Crown, Toxin Sacs)
5 Genestealers
5 Ripper swarms W/spine fists
3 Warriors (Dethspitter, Rending claws, Toxin sacs) (Boneswords, Deathspitter, Toxin sacs) (Boneswords, Rending Claws, Toxin sacs)
10x Gargoyles
3x Raveners W/devourer
Carnifex W/Bone Mace, Crushing Claws, Regeneration, Toxin Sacs
Trygon Prime W/Acid Blood, Prehensile Pincer, Regeneration, Toxin Sacs)

We played with the custom Crash Site mission I'd played with a few weeks earlier, from the gaming club.  There were the 4 objectives in the table corners, worth 1VP, and the center objective worth 2VP in the 24" bubble of permanent Night Fighting.
Me and Ike parked our forces on the bottom left of the board, around the ruins.  We had discussed earlier that Ike's list would be the high-Str/Ignores Cover shooting, and I would be the meat shields and general anti-infantry shooting.  We had a vehicle on each flank (two on our right) and my Lychguard in the center to block hostile 'gaunts.  Phaeron Shahk was present for his second battle ever, eager to break some skulls and show off his fancy new coat of paint.
Nathaniel threw down a field of critters.  Termagants were in the center, with Hormagaunts flanking them, with Warriors and the Hive Tyrant spread out to provide synapse.

Nathaniel stole the initiative!
Turn 1.  Nathaniel's living carpet of models advanced across the board, and the first thing the Rippers did was walk out of synapse.  He got Dominion off on his Tyrant and got them back in synapse range, however.  A smattering of shooting killed 4 of my Necron Warriors and a Lychguard.

On our turn, I advanced the Lychguard out to tie up the nearest Hormagaunts, and our combined shooting killed a Hormagaunt blob for First Blood and then wiped out the Genestealers on on our left flank.  The Noise Marine blob and Vindicator did the majority of the killing.  Ike forgot to have his Cultists hop into the adjacent building and sealed their fate as 'nid snacks.
Turn 2.  All Nathaniel's reserves came in.  The Trygon Prime erupted in the middle of our defenses, and the Gargoyles and Raveners deep-struck on the right and left flanks.  Sheer weight of fire killed off the rest of the Lychguard, leaving Shahk to stand alone.  A few Marines died as well, and the Rippers ate the Cultists for lunch.  Shahk got charged by both units of Termagants, and got into an extended combat with them.
During our turn, we hosed the Hormagaunts in the ruins on the left, and also blew the Raveners off the board.  I inched my troops back and killed off Gargoyles, the Night Fighting bubble saved a few of the flying bugs.  The Stalker took a wound from the Trygon Prime, and I think Ike had his Marine blob charge it in the assault phase.  We also realized Shahk's fight with the Termagants was the most ludicrous tarpit ever; at S3 they could only wound him 1-2 times a phase, he could easily save those wounds, but he couldn't kill them fast enough to get out of combat.  That was in my and Ike's favor, though, since that was 2 whole blobs of Termagants not shooting and charging our other more important units.  (Sorry, Shahk, you weren't the spotlight of that game.)
Turn 3.  The Rippers had drifted out of synapse range again, but Nathaniel turned it around again when he made their Ld5 instinctive behavior check!  Good for the little buggies.  The Warriors and Carnifex got closer to our lines, and the last few Hormagaunts on our left managed to lock my Immortals in combat.  The Shahk-Termagant combat went nowhere, as predicted.  (Not that Shahk wasn't having a great time, chopping up 'gants left and right.)

Ike advanced his Sonic Dread towards the Shahk-Termagant mess, my Warriors on the left headed down to the left bottom objective, and the Stalker climbed into the ruins to help out with the Trygon-Marine combat.
Turn 4.  The Tyranid swarm was really getting into our faces at this point.  Nathaniel finally got an Endless Swarm roll off, and brought a unit of Termagants in by the Trygon.  Putting the Trygon in our backline, and having it pull our fire away from the regular bugs had definitely worked out for him.  The Hive Tyrant hoofed it into combat with Shahk and challenged, and they duked it out.  Shahk got 2 wounds in on the Tyrant and took 1 wound in return.  The Trygon Prime turned around and punched my Stalker into next week.  It exploded and killed most of the 'gants that had just come in.  Welp.

Me and Ike moved our units to cap the left-board objectives, the Rhino at the top left, my Warriors at the bottom left, strung around the ruins to give some fire support to the rest of our forces.  The Tyrant slew Shahk, and it and one unit of 'gants consolidated towards my Immortals, leaving the Sonic Dread to deal with the other unit of 'gants.
Turn 5. The 'nids had all but eaten my warriors on the bottom edge of the board.  The Tyrant and a couple Hormagaunts that had survived (or come back from Endless Swarm?  I forget) charged and wiped out my Immortals.  The Noise Marines killed the Trygon Prime at last, but it had done its job already.

Our turn, the Vindicator and Rhino were still alive and plinking away at the Warriors and Carnifex.  Not a lot happened, we pulled our units towards the objectives and killed off 'gaunts of both types.  The Sonic Dread won its assault and consolidated onto the center objective.
We rolled for game end.  It went to Turn 6.  Nathaniel seized this chance for all it was worth, sending his Hormagaunts into my Warriors, his Carnifex into the Sonic Dreadnought, and the Hive Tyrant into Ike's Chaos Lord.  My notes do not record what happened to the Warriors, however the Hive Tyrant slew the Chaos Lord, and the Carnifex blew up the Sonic Dread.  We were about to roll for game end when Ike, being a good sport, reminded Nathaniel still could make his assault consolidation move for his Carnifex.  Nathaniel did so, and consolidated just barely into range of the center objective.
With both our warlords dead (we counted them as separate warlords, both giving Slay the Warlord for 2VP together), and the Carnifex's clutch consolidation, the Tyranids took the game.  Nathaniel had 5VP–2VP for Slay the Warlord twice, Line Breaker, and the center objective worth 2VP.  Me and Ike had 3VP–First Blood and two objectives.

I didn't care that I lost.  Shahk got to show off his new paint job (done the night before), I got to see Nathaniel's newly-painted Tyranids, we had a fun afternoon.  It's easier to lose to friends.  It's okay to be the underdog.

Friday, May 6, 2016

Lahker Tactics: Past and Present

The Lahker Dynasty: picking the wrong battles for 65+ million years.
This post both works to clarify to myself what the hell the Lahkers think they're doing, and may provide additional insight into why I can field a Decurion and still lose.

Forces of the Lahkers, mid-2016
3x Overlords, 3x Lords, 2x Crypteks
40x Warriors, 10x Immortals, 3x Tomb Blades
10x Wraiths, 12x Scarab bases, 2x Spyders
5x Lychguard, 5x Praetorians, 5x magnetized Lychguard/Praetorians, 10x Deathmarks
1x Stalker, 1x Ghost Ark, 1x Doom Scythe/Night Scythe 

A Short History of Immortal Hubris

In those very first, very special days of playing Necrons, all I knew was to rapid fire everything, always buy warscythes, and never ever get anyone other than the Overlords into melee.  This went as planned slightly less than 25% of the time.  I had fun anyways; I was just starting, so it was crazy goofy fun at the time. 

This is as serious as 40k ever needs to be.
Gradually I switched over to running MSU-style lists, with units with specific purposes in mind.  There were the Warriors blobs, the backfield 5-man squads with Eldritch-lance-toting Crypteks (how I miss those), my Overlord would run around with his 10 Immortals and use them as meat shields while he chopped things up, and my Wraiths were the linemen of my army, always fielding the nastiest hostile melee unit, or bullying weaker infantry squads.  I still had a poor grasp of tactics, but I had fun and didn't mind the losses too much.

The coming of 7E, also known as "offensive Relentless charges everywhere, no matter what".
Then Codex: Necrons 7th Edition came along, and I discovered I had accidentally collected the near-perfect Decurion detachment.  My tactical development slowed to a crawl while I marveled at sending waves of Warriors across the board, rapid-firing and charging as they went.  Tactics schamctics, all I needed was all gauss all day.  Yet even with the Decurion, I still managed to lose constantly.  (I don't think I've ever hit the 1:1 win/loss ration I have casually aimed for.)

After about a year of this nonsense, I realized I was still crap.  Ever since then, I've been actively considering and predicting the tactics and moves of my army and the enemy army.  Thinking about positioning, about the consequences of making one move or another, paying attention to the actual models on the actual board.  It hasn't paid magical dividends, but it is helping a little.

Standard deployment in action.
Use of the Legions

I usually play infantry-heavy with the Lahkers, by necessity of most of my army being infantry.  I have the models to play a mechanized/mobile list (Night Scythe, Ghost Ark, Veil of Darkness), a very mobile and shooty list (Destroyer Cult), and, of course, the undying Decurion with a maxed-out Royal Court and Reclamation Legion.

Standard practice is to form a gunline of 2-4 infantry squads, put the vehicles (Stalker, Ghost Ark, Annihilation Barge) immediately behind the line, and march forward, aiming to be at midfield around Turn 3 or 4, and having rapid-fired most of the opposing army off the table.  Having Wraiths in a Canoptek Harvest front and center to tackle the enemy melee/deathstar/whatever is a HUGE help.

When I want a more mobile force I go with the Ghost Ark and Night Scythe and put my HQ in a Catacomb Command Barge.  Season to taste with Praetorians and Destroyers.

Terrain

You mean the decorative stuff that keeps blocking my LOS?  Necrons can hack it without terrain, but that isn't to say it's not useful.  Area terrain is useful for the Warriors and Destroyers, who need insurance against being charged, and can also make use of the cover save.  Destroyers especially need cover, being the expensive min-maxed ranged units they are.  My Stalker needs LOS-blocking terrain since it's a valuable unit and target priority for the enemy.

Could I have used this building to bubble-wrap the Rhino and stop the Chaos Lord from getting out? Of course. Did I? NOOOOOPE.
This is an area that I really can improve.  I haven't used terrain enough; I should be paying attention to, say, how I can position to force enemies to assault through difficult terrain.  Things like that.  I should think about that more, when I play.

The Enemy

This is my biggest weakness, besides not learning from my own mistakes.  I haven't paid much attention to the varied tactics and abilities of the other armies of 40k.  Previously, it seemed like too much extra effort to imagine myself in the opponent's place, to imagine where I would put my units if I were Dark Eldar or Daemons or Tau.  (Space Marines are the one exception.  I've played Ike for so long even I've picked up on "bubble-wrap your Stalker or get a multi-melta to the rear arc")


The above is one of the few times I did bother thinking about the enemy (Nathaniel's Dark Eldar, a deep-strike-heavy list) and how they would deploy.  The Wraiths I put in the center so they could either go forward and push back enemy melee, or fall back and clear my backline if Nathaniel dropped his guys behind me.  He did drop dudes in my backline, and I was able to swing the Wraiths around, engage them, and lock them down long enough to win the game.

My Attitude

I like to think I'm a good sport.  Truth be told, it's way easier losing to my friends than to strangers at an event.  I don't mind losing as much if it's a close game.  Close games I like; one-sided landslides I don't like so much, even if I'm winning the landslide.

When I started Warhammer, I named the Lahkers so because I wanted to have fun with 40k, to hang out with other people and enjoy the game and the hobby.  There was a guy at the old FLGS I attended who fielded Blood Angels in crazy, silly lists which were fun just to watch.  We had some crazy games there, with dropping Drop Pods on Drop Pods, challenges atop Rhinos, and on and on.




The Future

I shall stop whining, observe the battlefield, think about the units, and facetank it like a real Overlord.
Okay, the last one is there because Necron superiority, but still.  Dare to have fun.

Friday, April 22, 2016

Battle Report #25: Old School 40k #3, Lahkers vs Khorne Daemons


Specifically Daemons of Khorne, not Khorne Daemonkin.  This was my third and final game in the Old School League.  Opponent was Chappy, running a Khorne Daemons list.  Have I mentioned there were Daemons of Khorne Involved in this battle?

Okay, okay, I'll quit it.  I'd recently been musing I wanted to fight Daemons, and by the Silent King, I got my wish.When I saw the Bloodthirster of Insensate Rage (whew!) I started to regret my wish a little.  Oh well.  No time to worry, only time to soldier on like a good Necron.

Lahkers list, revised to be slightly more sensible
Catacomb Command Barge (Kobeh) w/Warscythe, Tachyon Arrow, Mindshackle Scarabs, Phase Shifter, Phylactery
Cryptek (Ref-Tek Jahksen) w/Staff of Light, Chronometron, Phase Shifter
10x Warriors
14x Warriors
10x Immortals w/gauss
10x Deathmarks
10x Triarch Praetorians w/Voidblade and Particle Caster
Triarch Stalker w/twin-linked Heavy Gauss Cannon
3x Tomb Blades w/Shield Vanes and TL Gauss Blaster
5x Scarab bases
2x Canoptek Spyders w/Fabricator Claw Array, Gloom Prism, TL Particle Beamer
Doom Scythe (fast skimmer according to Old School rules)

Chappy's Khorne Daemons
Bloodthirster of Insensate Rage
2x Daemon Princes
3x 10-man Bloodletter squads
2x blobs of Khorne Hounds, each with a Herald
Soul Grinder

Custom mission was "Mistakes were Made", Purge the Alien with an addition: we got victory points for retreating (on purpose) below-strength/below-starting-wounds units from the opponent's table edge.  Deployment was Dawn of War, with our zones split into thirds, each a different length out, the arrangement up to us.  Zones were 6", 12", and 18".


Chappy won the roll-off.  He allocated his 18" deployment zone to his center field, his 12" zone on his left flank, and the 6" on his right.  All the Khorne dogs went in the center, the Daemon princes and Bloodthirster of Insensible Rage went on his left flank, and on his right the Soul Grinder took cover behind the building.

My left flank was the 18" zone, the middle the 12" zone, and my right flank the 6" zone.  I put the Doom Scythe on the far right to hang out and try to draw off some of his forces.  The rest of my army I packed into the corner, deciding to lay his daemons low as they came at me, or be forcibly deconstructed trying.  I did not attempt to seize the initiative.

GAME TURN 1


Chappy had his center and right-flank forces wheel around and head towards my lines.  Then he rolled for the Warp Storm, my first taste of the Blood God's anger.  It only hit my Praetorians, thankfully, and did nothing.  The Soul Grinder dumped Battle-Cannon flavored pie on my Warriors and killed 3.  The left pack of Hounds ran further towards my Warriors, and the right pack charged and failed to reach my Spyders.

I didn't do a lot of moving, mostly scooted my Tomb Blades and Praetorians forward, and had my Spyders and Scarabs tiptoe forwards, not quite sure whether I wanted the Scarabs in combat this early or not.  Mass gauss killed about 6 of the double-wound Khornedoggies in the left pack, and the right lost about 4 from my Doom Scythe's fire.  I tried to charged Kobeh, the Scarabs, and the Spyders into the left pack of Hounds, but only Kobeh got in.  He challenged immediately, and the Herald accepted.  I hoped to snipe him out and debuff the dogs.  Kobeh dealt 2 wounds to the Herald and took none.

GAME TURN 2


Chappy got 2 of his 3 Bloodletters in from reserves.  They both deep-struck in on my extreme left flank, one hit in the middle left flank, the other scattered back and landed by the Soul Grinder.  I had the Deathmarks intercept the squad that landed nearer to me, and they finally got their act together and killed all but 3 of the Bloodletters.  The Warp Storm rolled KHORNE'S WRATH...and nothing happened.  Another bullet dodged.  Five of my Deathmarks were slain by the Soul Grinder's fire, most likely; my notes contain no reference to how they died.  The Daemons moved ever closer to my lines, the Bloodthirster of Incredulous Rage moving towards the Kobeh-Herald combat.  The other Prince charged the Spyders and killed one of them.  The right pack of Hounds charged and wiped out my Scarabs, getting First Blood for Chappy.  The mighty Bloodthirster charged into Kobeh, penned his barge 5 times, and vaporized him for Slay the Warlord.


This was disheartening, but I had nowhere to go.  I had to stand and fight (or rapid-fire, preferably).  The Tomb Blades finished off the 3 Bloodletters for 1VP, and the Deathmarks and Warriors hosed the rest of the Khorne dogs down for another VP.  The Praetorians got into a fight with the Blue Prince, and went 2-2 for wounds inflicted.

GAME TURN 3


Chappy was shoving his Daemons in my face at this point.  KHORNE'S WRATH struck again, and this time damaged the Doom Scythe and Stalker.  The Herald from the now-vaporized squad of Khorne dogs joined the other Herald and his squad.  Then we began the long list of assault moves.  The other non-blue Prince assaulted and immobilized the Doom Scythe, bringing it to 1HP.  The Bloodletters who had landed by the Soul Grinder charged and wiped the Tomb Blades; the Bloodthirster of Indefatigable Rage kicked my Ghost Ark into the next county; the remaining Dog Squad assaulted and broke my Warriors, with Ref-Tek Jahksen and a single Warrior somehow getting away.  The Blue Prince and Praetorians slapped each other, my guys coming out on the worse end.

I was done for, but determined to try and kill at least one more unit.  The Stalker and Immortals killed and wounded many Khorne dogs.  My Deathmarks fired at the Khorne dogs, got a few Precision Shots, and sniped out the wounded Herald.  I charged my Stalker into the dogs, and it managed to hold its own.  Only one Praetorian survived the attacks of the Blue Prince, and did nothing of note.

GAME TURN 4


Chappy's final squad of Bloodletters came in, he deep-struck them without incident by my Immortals.  The Soul Grinder clumped out of cover and I believe it shot at the Warriors who had formerly been in the Ark, and killed most of the squad.  The Bloodthirster of Incorrigible Rage charged into my Stalker and (surprise!) stomped it flat.

I may have played one more turn, may have killed a few Bloodletters off, but my notes say nothing on my possible Player Turn 4.  There wasn't anything I could do.

We called the game at the bottom of Turn 4.  Chappy ended with 11VP, I ended with 4VP.

Well.  I got my wish.  I fought Daemons.  Chappy pointed out that his two Daemon Princes were T5, and that I could have used my S10 Tachyon arrow to potentially remove one of his powerful dudes from the table.  That was a great idea, of course I forgot about it in the moment.

I liked the 40k Old School league.  It was fun planning out lists with the old Force Org chart.  My opponents were good sports, I got to play new armies...only thing I was really disappointed with was my own performance.  It's been a while since I got rolled this bad, multiple times in a row.  I want to get good, I want to have fun, but I'm such a scrub general.  Read up on tactics, keep playing, hope the dice favor me again...seems like that's all I can do.  That and paint the models.  Love the painting, it's half the hobby for me.

Extra Pics:




Saturday, April 9, 2016

Battle Report #24: Old School 40k #2, Lahkers vs Dark Eldar


Here with game #2 of the Old School 40k league.  My opponent was Zach and his mechanized Dark Eldar.  I thought this would be a relative pushover from my experience with Nathaniel.  I was wrong.

The game #2 special mission was a "crash site" mission.  We scattered 4 objectives around the table corners, each worth 1 VP, and placed a single objective, worth 2 VP, in the table center.  Around the center objective was a circle, 24" in diameter, of permanent Night Fighting (to simulate the crash site's dust cloud.)  I like that.  I just wish I hadn't been facing an army with universal Night Vision.

My list


Zach's list (recalled from memory)
Succubus, in unit w/2x Grotesques and 1x Aberration
9 5x Kabalite Warrior squads, each with Blaster
3x Raiders, all w/Dark Lance
4x Venoms w/Splinter Cannon
2x Ravagers, both w/3 Dark Lances
Razorwing Jet Fighter w/4 missiles and standard guns

Zach got the +1 attack for his combat drugs roll, and his Succubus got Trait #2 on the Dark Eldar table.  Kobeh rolled on the Personal Traits table, got one I didn't like, rerolled it, and ended up with Feel No Pain.  As a Necron.  Perhaps the universe is trying to tell me something...

Deployment was diagonal table quarters.  I won the roll off, and let Zach go first, assuming that he would be running into my face, and my guns.  He blobbed up his stuff on the top left quarter, and I gathered my troops on the bottom right.  The Scarabs and Spyders were set up to go up and around the top in a pincer movement in unison with the Praetorians, who would go around the bottom.  Everyone else was just set up to walk straight across the middle of the table.  Yeah, right into the 24" of Stealth that the enemy could ignore.

GAME TURN 1


I thought Zach would play like Nathaniel.  How wrong I was.  Zach jockeyed for position a bit, but barely moved a few inches closer to me before unleashing volleys of lance and splinter fire.  The Ravagers immobilized Kobeh's Command Barge straight away because I was foolish and took the hit on the Barge itself.  I took every subsequent hit on Kobeh, and his 4++ tanked them all.  Combined splinter fire killed 6 Immortals.

Shaken but determined to exact vengeance, I spawned Scarabs and sent them and the Praetorians around my flanks.  My troops marched forward and fired at the Ravagers, and Kobeh fired his one-shot Tachyon Arrow.  I got no results on them, but did force the Ravagers to jink.

GAME TURN  2


Zach moved only as far as he had to to get better shots.  He moved his Reaver jetbikes out to screen his Ravagers.  Subsequent massed fire killed 3 Immortals.  They tanked a lot of dice, but ended up breaking and running towards my board edge.  And with Lord Nahz, too...disgusting and cowardly.

My Deathmarks came in, and I decided to do something stupid (again) and try to glance a Venom with them.  They dropped in by the black Ravager, rapid-fired the nearest Venom, and did not get a single glance.  I had the Praetorians hook right, up towards the Reavers, and between them and my Warriors spamming gauss I killed a single jetbike, for they had both Skilled Rider and were in the Stealth bubble and got a 2+ cover save.  The Praetorians failed to reach them in the assault phase.

GAME TURN  3


Zach tired of my Stalker, focused his lances on it, and killed it.  The Succubus and her Grotesques jumped out to play with the Deathmarks, and the Reavers jetted over to my Scarabs.  They got into combat with the Scarabs and killed all but 1 base.  The Succubus and her buddies wiped the Deathmarks; no 4 models should ever possess that many attack dice.

My warriors and Praetorians stood effectively alone against the Eldar pirates.  Nahz and his one Immortal finally rallied, but were too far and too few to affect the battle.  The warriors fired on the Grotesques, they went to ground, but still took a few wounds.  My Spyders tried and failed to join the fight with the Scarab base and Reavers, the base dying moment later.  The Praetorians got in among the Grotesques, lost most of their models, and dealt a few wounds.

GAME TURN  4


Zach wore down my Warriors with massed fire; they were defiant to the end, making the majority of their Reanimation rolls.  Good on them.  The Reavers assaulted the Spyders, killed one, and my last Spyder clubbed one Reaver to death.

I conceded.  Scored was 3-0 VP, Zach with First Blood and 3+ table quarters under his control (2 VP), me with nothing at all.

I absolutely underestimated the Dark Eldar up till now.  I may have even inflicted more total unsaved wounds in close combat than at range.  It never crossed my Necron-dominated mind that the spiky space elves with the high initiative, many attacks, and crazy combat drugs might in fact hold back and use all those poisoned shots and longer range to their advantage.  Well.  Now I know.

Also not quite sure this is a list suited to a casual league.  An MSU casual list, sure.  An MSU list with all transports?  Absolutely smart and competitive...just not as casual as I'd expected.  The other half of that is me bringing a super-casual list, which literally does not have a single duplicate unit for reasons of "these models need to see daylight again, stuff 'em in".

Eh.  It's a game.  Hopefully the Deathmarks will redeem themselves next game, and I might even bring a mildly more intelligent list.

Extra Pics:

I mean, they're hedonistic depraved space elves, but they do make badass fighter jets.

Kobeh rages at the Eldar for crippling his command barge...that may have been for the best, considering this game...

Friday, April 1, 2016

Battle Report #23: Old School 40k #1, Lahkers vs Space Wolves


Joined an "old school 40k" league which is using only the Combined Arms detachment, and a few tweaked rules of 7th edition.  It's meant to be a laid-back casual league, where you can kick back and have fun and not worry about surprise Seer Councils or formations or anything like that.  (Also no flyers, flyers are counted as Fast Skimmers.  Yay for turn 1 Doom Scythe!)

Game #1, I fought Keith and his Space Wolves.  All I knew about them was that Thunderwolves had eaten my Wraiths for breakfast a few years ago.  They became my number one priority on my To Vaporize at Range list.

My detachment:


Keith's detachment:
Harald Deathwolf w/3 Thunderwolves
Ajax "Captain Fenris" Rockfist (named Terminator) w/3 Terminators
10x Blood Claws in Drop Pod
10x Tactical Marines in Rhino
5x Wulfen, three w/TH/SS, two with Lightning or Frost claws
Venerable Dreadnought with axe and Dreadnought-equivlanet Storm Shield

We placed objectives, and also named our "enemies" for the modified mission we were playing (if killed they counted for 1 VP, separate/in addition to Slay the Warlord).  I named Ajax as my target, Keith named Lord Nahz.


Keith won the roll-off and deployed first, grouping his Thunderwolves, Rhino, and Wulfen up.  I laid out the gunline with the Praetorians and the Scarabs and Spyders set up to run through the Quonset huts and charge whoever they ran into.  I chose not to steal, I wanted him to come to me.

GAME TURN 1


And come to me Keith did.  First, the Dreadnought Drop Pod landed right by my Ghost Ark.  Keith's deployed forces moved up, the Thunderwolves going the fastest.

I advanced and decided to ignore the Dread and hope for the best.  Concentrated shooting, while initially underwhelming, did kill 2 Thunderwolves.

GAME TURN 2


Ajax and his Terminators deep-struck behind Kobeh's barge, and the Blood Claws' Pod landed on the right flank.  I chose to use my Deathmarks' special rule and deep-strike in after the Blood Claws, intending to sweep them with 2+ To Wound rapid-fire.  Turns out the Deathmarks were a bit rusty after so much time in the box, they took out a single Claw with their out-of-turn shooting attack.  The Thunderwolves charged in among the huts, the Rhino dumped its Marines out and reversed, and the Wulfen advanced as well.

There used to be a Catacomb Command Barge there.
Ajax then threw his shield Captain America style, penned Kobeh's barge on the rear arc, and blew it up.  One shot, with a shield.  Stop ruining my games, Marvel.  To top it off, the three Praetorians caught in the explosion couldn't be bothered to make their 3+ armor saves, or even their Reanimation rolls.  And as an added bonus, the VenDread assaulted and blew up the Ghost Ark.

The Triarch Stalker came on, and I took a chance and had him arrive right behind the VenDread.  The Scarabs moved to surround the Thunderwolves, and the Warriors and Spyders prepared to hose the Wulfen and Blood Claws.  The Immortals killed a Terminator, Ajax failed his morale check, and they fell back towards the Immortals, and then insta-rallied because Marines.  Not as planned.  The Spyders and Warriors failed to do appreciable damage to the other Wolf units.  At least the Scarabs got in among the Thunderwolves and began chewing them up.

Turn 3

I've played Necrons for several years, but can I keep them out of assault?  Nooo...
The Wolves closed in on center field, with a little shooting, but mostly charging.  The Warriors and Spyders were both charged and wiped by the Blood Claws and Wulfen, respectively.  The Stalker got charged by the VenDread but came through; he hit, penned, and destroyed the VenDread's axe arm, leaving him with only the shield and S6.  Not enough to even scratch the Stalker, and then the Stalker penned the VenDread in assault, but the Wolfy walker turned the tables yet again by saving the hit with his shield's invuln.  The Praetorians, down to only a couple models, killed the last Thunderwolf, leaving Harald Deathwolf alone, who weathered the tide of Scarabs gamely.


I had nothing to move, nothing I didn't want to.  The Immortals hosed the Terminators and killed two of them, leaving Ajax alone.  It went straight to assault after that.  The Stalker-VenDread combat repeated Turn 2's folly, and the Scarabs got in the one wound to KO Harald for Slay the Warlord.

Turn 4


Keith moved Ajax in against my Immortals, he successfully got into combat and challenged.  Nahz, lacking an invuln and without AP2, skulked to the back line and refused the challenge.  Ajax slapped a few Immortals around to vent his anger.  The Wulfen joined the Stalker-VenDread combat, the Stalker weathered the blows but failed to inflict any damage.

I conceded at the end of Keith's turn 4.  He had 9 VP total (First blood, Slay the Warlord, Line Breaker, 2 objectives) and I had Slay the Warlord.

I think my biggest mistake of the game was not dropping my Deathmarks by "Captain Fenris" Ajax and his Terminators.  I had my 2+ wounding assassin unit ready to kill something important (like, I don't know, the guy I'd selected as my target), but nooo, I dropped them off to kill some no-name Blood Claws.  That and deploying the Stalker right by the VenDread, instead of deploying it on my left flank, where it could put its 36" heavy gauss cannon to use and not get tied up in CC.

The other league players were friendly, though, and they had a good atmosphere there.  Laid-back, no pressure, just good times gaming.  I must mention the Blood Angels-Iron Snakes showdown that was happening on the other table.  Brothers of the Snake was the first 40k novel I read, so Iron Snakes have a special place in my heart.