Friday, August 28, 2015

Battle Report #13: Fluff vs. NotFluff, 5000pts


The scene was several months back, near the beginning of 2015.  My friends Ike and Nathaniel hadn’t been able to have a good 40k night for a while, and we only had a short window of time before we had to go back to our respective classes and jobs, so we decided to make the most of what time we had.  Nathaniel counted up his entire 40k collection, came out with about 4.5k points worth of models, and we decided on a 2-vs-1 "not-Apoc" match, me and Ike versus Nathaniel, with 5,000 points on each side.  Me and Ike split 2,500 points.  

The "Fluff" side was played by me and Ike, with Iron Hands Marines and Orks for Ike, and Necrons and an Inquisitorial detachment for me.  The dubious REASONS! were that the Iron Hands were temporarily allying with the Lahkers to fight the greater enemy, and that the Inquisitor had come along to study the enemy and keep an eye on the Marines, and the Orks just dropped in because boyz gonna fight.  The "NotFluff" side was every last 40k model Nathaniel owned jammed into a bizarre, unwieldy, unexplained, glorious infantry-heavy army.  There was no excuse offered or made for the Eldar-Deldar-Tau-Tyranid mashup.  It existed simply to be the opposing number of the "Fluff" army.

My list.

Ike's list
Ork detachment:
Big Mek with Kustom Force Field, 'eavy Armor, 3x ammo runts
Big Trakks w/Supa-Kannons
Warboss w/Power Klaw, Bosspole, Kombi-skorcha, 5x Nobz w/'eavy armor, all in Trukk
25x Boyz w/Bosspole Nob
10x Boyz w/Bosspole Nob
10x Boyz
3x Deffkoptas
Aegis Defence Line with Quad Gun
Clan Raukaan Iron Hands detachment:
Jump pack Chapter Smasher with Gorgon's Chain, Relic Blade, Power Fist
10x Jump Marines
5x Tactical Marines w/Missile Launcher
5x Tactical Marines w/flamer, Sarge has combi-melta, in Razorback w/heavy bolter
Ironclad Dreadnought
Venerable Dreadnought

Nathaniel's list
Eldar:
Iyanna Arienal (from 2E lore)
Farseer
Spiritseer
Baharroth
12x Guardian Defenders w/Bright Lance platform
12x Guardian Defenders w/Bright Lance platform
5x Dire Avengers
5x Rangers
5x Wraithguard w/wraithcannons
5x Wraithblades w/ghost axe and force shield
2x War Walkers
6x Bashees with Jain Zhar in Wave Serpent
6x Harlequins (includes Solitaire)
2x Harlequin Skyweavers
Dark Eldar:
Lady Aurelia Malys (from 5E)
Succubus w/Animus Vitae, 9x Bloodbrides, all in Raider
10x Wyches
10x Kabalite Warriors
12x Kabalite Warriors
12x Kabalite Warriors
12x Kabalite Warriors
4x Reaver Jetbikes
Ravager
Tau:
Commander Shadowsun w/3x drones, two MX52 Shield drones, one Command-Link drone
Crisis suit w/2x Shield drones
12x Fire Warriors w/2x Shield drones
10x Pathfinders w/pulse carbines and 3x drones, one Grav-Inhibitor, one Pulse Accelerator, one Recon
Riptide w/2x shielded Missile drones
Tyranids:
3x Warriors
12x Hormagaunts

Mission was Big Guns Never Tire, deployment Hammer & Anvil.  I rolled Immortal Hubris for Warlord Rynkelyh.  Me and Ike won the initiative and chose to deploy first.

Deployment


...took two hours.  It was a fun two hours, though, we stood around and chatted while setting up.  The Lahkers set up in the center and right flank, with the Annihilation Barge overseeing our left flank.  The Orks set up mostly on our left flank, with the Deff Dred and Warboss in his Trukk on our right.  The Big Mekk and the two Big Trakks, armed with Supa-Kannons, sat back by the hill and the Quad-gun.  Kobeh, the mega-killy overlord, sat in the center with the Cryptek and a warrior blob, while the Warlord (Rynkelyh) hid off on the right flank with the Immortals.  The Iron Hands deployed fairly even across the zone, with the jump Marines and the Raukaan Chapter Smasher (Gorgon's Chain, Relic Blade, Power Fist) deploying directly behind my Legolith.


Nathaniel then set up, in no particular formation.  The Wraith units set up in his center, the Tyranids, Riptide, Shadowsun, and most of the Eldar and Tau on his left flank, and the Dark Eldar and a few Tau on his right flank.  His new Harlequins were on the left flank, his Rangers in the center on the building's roof.  Lyanna was hanging out by the Wraithblades, and he held Baharroth and a Raider with Wyches (who had the Animus Vitae) in reserve.


Ike used his warlord trait to hold two blobs of boyz back to infiltrate and immediately regretted it, once he realized how little space he had to deploy in.  The boyz ended up squeezing into tiny spots behind the ruins.  Nathaniel infiltrated his single squad of Pathfinders behind the tall flat ruin on his side, and failed to steal the initiative.

GAME TURN 1


Turn 1 - Fluff

The glorious collision of armies began with said armies struggling to overcome their collective inertia.  Not much happened, what shooting the Fluff side did do killed all but two of Nathaniel's Hormagaunts, and that was about it.  A traffic jam developed on the Fluff right, with the Legolith, Deff Dred, Transcendent C'tan, Ironclad Dreadnought, and Inquisitorial Rhino vying for right-of-way in an uncontrolled intersection.  The Warboss's trukk ran straight up our right flank, and parallel-parked to block the path of the Fire Prism.

Turn 1 - NotFluff

Nathaniel's first turn, he did his share of shuffling forward, and then went into the the usual Eldar cheese wheel of powers, Guide, Doom, Horrify, etc.  There was mild concern among the Orks when the Harlequin Skyweavers moved into the center and joined the boyz in the tall ruins.  Nathaniel unleashed a large blast weapon (the name of which I failed to record) that was deadly enough to force the other boyz in the shorter ruins to go to ground.  The Harlequins moved up on their left flank and shot at the Fire Trukk, and...BS9 model with a haywire grenade versus AV10 armor rolled a 1 to pen.  Nathaniel was not happy.  He was even less happy when the rest of his AT weapons flubbed their armor pen rolls against the Trukk, forcing him to reallocate anti-infantry weapons to finally wreck it, thus getting First Blood.  The Warboss and his Nobz piled out, and were immediately assaulted by the Harlequins and the surviving 'nid Warriors.  The Wraithlord strode into the center field and went toe-to-toe with my Canoptek Wraiths.

GAME TURN 2


Turn 2 - Fluff

At the four-hour mark, the second game turn began.  Me and Ike's first concern was resolving the traffic jam on our right flank.
We couldn't.
The Deff Dred ended up stuck behind the Legolith and C'tan, if I remember rightly.  There were no rules for road rage attacks, so we lucked out there.  Forward progress in general, by any unit, was hampered by the sheer number of models.  The Ironclad, Tomb Blades, and Triarch Stalker managed to work out a conga-line formation, and Warlord Rynkelyh found his Destroyers and that pesky Inquisitor's Rhino using him and his Immortals for a cover save.  The warrior blob in the center stayed in the ruins, strangely reluctant to close with the S5 T6 Wraithblades...in hindsight, they had Kobeh, who had the Nightmare Shroud, Veil of Darkness, and Voidreaper (+2 armor, one-use Deep Strike, and extra-killy warscythe for those unfamiliar with Necrons).  He probably could've killed the Wraithblades while using the warriors as meat shields, but alas, I was too chicken to try it, so we will never know...
Anyway.  The Big Trakks killed the enemy Spiritseer and several Wraithguard.  The Destroyers and plasma-gunner in the Inquisitorial Rhino opened up on the Ravager, damaged it, and stunned its crew.  The Transcendent C'tan wiped out the remaining Wraithguard, and the Chapter Smasher, assault Marines, and Wraiths moshed the Wraithlord to death.
In the midst of all this, the last two surviving Hormagaunts huddled under the hill and waited out the carnage around them.

Turn 2 - NotFluff

Game turn 2's pyshic phase was not kind to Lyanna.  She suffered Perils and took a wound, but did put a wound on my Wraiths with Eldritch Storm.  The winged Eldar hero Baharroth arrived from reserve, sailed over the battlefield, and dropped his one-use grenade pack on the Orks in the tall ruins.  I think he killed a few of them, but not enough for any major impact, my notes say nothing else about it.  The Raider outflanked on our right flank, near the Monolith, Destroyers, and Rynkelyh.  The Wych leader fired the Animus Vitae off, and pushed Power from Pain forward one turn.
My C'tan went down raging from massed shuriken fire from Eldar Guardians and Kabalites.  A Guardian weapons team took the final hull point from the Legolith, and it became a permanent traffic obstacle.  Ike's vanilla Dreadnought, name of Don, charged the Wraithblades, killed one, and then was slain in glorious close combat.  On our right flank, Lord Nahz, chilling with the other Immortal squad, was accosted by the Harlie Party.  The Solitaire challenged Nahz, the two dueled, and the assault was tied and went on.  On the other side of the board, Reaver jetbikes ripped through the Ork boyz holding the flank; however, the last remaining boy rolled insane heroism on his morale check, and locked the whole Reaver squad in combat.

An intermission was taken for the night, and the game continued next morning.

GAME TURN 3


Turn 3 - Fluff

By game turn 3 the action had definitely moved to the middle and upper portions of the battlefield.  The Fluff center and right flanks continued to advance wherever possible.  Our left flank was held only by the 20-boy Ork blob and the Razorback.  The Deff Dred closed in on the Fire Warriors and my Tomb Blades (blinded, by the way, I think by Baharroth's descent) homed in on the War Walkers.  The shooting started, and the Inquisition warband hopped out of their Rhino, and the Inquisitor used the Tome of Venthric to use Split Fire against the nearby Raider and Baharroth.  The plasma-gun acolyte rolled To Hit, got snake eyes, rolled for armor save, and failed both.  His grisly failure inspired the rest of the acolytes to take Baharroth down to 1 wound.  The Ravager was destroyed a minute later, most likely by the Destroyers, Immortals or Stalker.  The blinded Tomb Blades failed to injure the War Walkers or anything else.  The Deff Dred mowed down the unfortunate Fire Warrior squad, the Canoptek Wraiths killed the Wraithblades, but let Lyanna slip through their claws when she retreated.  The Nahz-Solitaire duel was again inconclusive, and the Immortals lost two of their number but killed two Harlequins.  Proper performance of the Necron elite troops.  The Harlies used Hit & Run to get away and catch their breath.  The War Walkers apparently were assaulted by the Ironclad Dread, and survived, at least for this turn.  Ike's Deffkoptas had come out of nowhere and fired a few rockets off.  The Chapter Smasher and his jump squad hopped into Nathaniel's deployment zone, between the Dire Avengers and the footslogging Wyches, attempting to keep the momentum of their assault going.

Turn 3 - NotFluff

The Farseer took one look at the Chapter Smasher, said "Wrong neighborhood, mon-keigh" and Jinxed him.  Combined shuriken and splinter-rifle fire then swept the Marines and Chapter Smasher off the battlefield.  The Raider up by Rynkelyh and the Inquisition warband unloaded its squad of Wyches, and the Riptide and Fire Prism scrambled forward and around the adjacent hill.  The Wraithknight pulled back, possibly putting it out of range of the Supa-Kannons, practically the only weapons present capable of hurting it.  There was a lot of shooting after that, from the Wraithknight, from the Riptide, from the Wave Serpent...the Stalker died, and less important troop models were thinned down.  The Fluff side did control most of the objectives, however.  The Harlequin squad re-assaulted Nahz and his Immortals, and this time the Troupe Master rockin' the mohawk challenged Nahz.  Nahz accepted, they traded furious blows, and Nahz scraped by with one wound.  You could say he had a "close shave".  The Skyweavers and Reavers had wiped out our Orks on the left flank and now drove up our deployment zone, making a lot of noise with their guns, but not killing much.

GAME TURN 4


Turn 4 - Fluff

By game turn 4 the Fluff side was visibly gaining the upper hand.  We had the objectives, our Orky fire support was intact and functioning.  My Annihilation Barge is recorded as "running around" with no further explanation.  This would be the Barge, longing for some action after its first and only shot at the Reavers, taking off after them at cruising speed.  The Ghost Ark broadsided and wiped out the Skyweavers.  The Razorback and Orks on the tall ruins took potshots at the vulnerable infantry in range, and the Tomb Blades and Deffkoptas (over)killed Shadowsun, gaining Slay the Warlord.  The Destroyers on our right flank fought the Reavers and Wyches, and Nahz proved Necron dominance once again and slew Troupe Master Mohawk.
Ike charged Jain Zhar with the Deff Dred, and seeing that it wouldn't be a challenge for it to squish her, he had the Dred pick her up and bring her to Kobeh.  Kobeh got his wish to duel Jain Zhar, resisted her disarming strike (yay for no Eldar Craftworlds codex at the time!), and defeated her.

At this point, Nathaniel conceded the game to us.  The NotFluff side had got First Blood and Line Breaker for 2 VP.  The Fluff side held three objectives (3 VP each), and got Line Breaker and Slay the Warlord, for a total of 11 VP.  Fluff won!

VICTORY
Epilogue, Fluff: the Orks got to fight, the Iron Hands brutally squashed their xenos foes, Rynkelyh complained about sitting in the forest the whole game, and the Necrons advanced their inscrutable machinations one step more.  The Inquisition denied all involvement in the fight, and therefore did not lose an Ordo Xenos Inquisitor.

Epilogue, NotFluff: the Craftworld Eldar, after losing most of their valuable Wraith units, wondered why in Khaine's name they were here in the first place, and retreated to prevent further losses.  The Dark Eldar had a blast engaging in excessively violent and/or masochistic activities, the Tau demanded recompense afterwards for their wasted troops and material, and no one knows what the Harlequins or random Tyranids sought or thought.  

And here's all the extra pics. ALL of them.

Next time I'm taking video notes.

Xenos, xenos, and more xenos...
...and yet more xenos, and Astartes who clearly aren't too picky.


The Harlie party getting ready to roll.



Might be love blooming, might be a cheeky Deff Dred, might just be a traffic jam.

An uncontrolled intersection in every sense of the term.
"YEEHAW! CEGAROOOOOOOOAAAAAAACH!"
"Bob, shut up, I'm trying to drive!"
That's a mildly worrying sight, yes...

No one here has any idea what's going on.
"Come at me, you soulless wretches! All together or one at a time, it doesn't matter to me!"
In this photo: people who want a good pasta, but can never dine on one again.


"'ey boss, da Emprah's box is wif us dis time, right?"



"Us, find a path? In this mess? You're funny."
Getting a bit crowded here. 
Wraithlord wiped, note Dreadnought Don in center left.
Wraithknight vs. Transcendent C'tan! One night only! Audience may or may not perish from crossfire.
"Uh, guys? Guys? What about me and Grbblkdfkljkh?"
There is only war.
Pointy meets Choppy.
Baharroth joins the battle.
The traffic jam has still not cleared up.
Scratch one C'tan. 
"Oi, o' course da stupid metal-boy battle-box trows a spring in da road!"

Though injured, Don will not back down.
Heroic morale! Most hardcore boy of the game.
SHITSHITSHITSHIT IT'S COMING THIS WAY
Baharroth's massive ego personality centers him in every photo he's in.


"Flank them, brothers, this is sure to work!"

Been nice knowing you, Guardians.
GET BACK FILTHY MON-KEIGH BOX

"...oh."
"Oi can shoot errything from up 'ere!"
Well, this is embarrassing.
Nahz challenges Troupe Master.
Nahz owns Troupe Master.
A final sporting duel with a worthy opponent.



The Orks celebrate with additional gunfire, while the Lahkers quietly hurry away to avoid the winner's responsibility of cleaning up.

Monday, August 17, 2015

Meet the Dynasty #4: Ref-tek Jahksehn


"Ref-tek" Jahksehn has worn many hats during his career.  In 5E he enjoyed wielding the many cool gubbins Crypteks had access to, he is still a little mopey about the 7E changes to his wargear.  On the other hand, he can now get a phase shifter and squad-wide 5++, and he has two wounds!  So it's not all bad, not at all.
Ref-tek was and still is the somewhat under-appreciated support for the Lahkers royal court.  In 5E, he and his proxy-Crypteks would tote the eldritch lances, teleport Kobeh around with the Veil of Darkness, blind the enemy with the Solar Pulse, re-roll dice with the old-style Chronometron, and occasionally pull a Look Out Sir for an overlord.  Currently, Ref-tek takes the new Chronometron and hangs out with whoever needs an invulnerable save, usually a warrior blob.

In the dynasty, Ref-tek's job is to be the judge and/or impartial adjudicator when the Triarchs aren't around.  The Lahker lords rely on him for a balanced point of view when solving their disputes, if by "balanced" you mean "whoever funds my mad science projects the most gets my tiebreaker vote".

Ref-tek is being repainted at the moment.  I first painted him almost two years ago, and my painting skills have improved a lot (I hope...) since then.  Plus I was never truly satisfied with how I painted him in the first place.  There will be an update once he is finished.

Moments of Glory: Surviving the CSM deathball that laid Kobeh and a whole warrior blob flat, wielding basically all of the 5E Cryptek wargear at one point or another (not all at the same time, sadly).


Ref-tek has seen this view far too many times.
Near the glory, but not quite in the spotlight. So goes a Cryptek's job.
Ref-tek helps an irate Kobeh direct traffic on an especially congested battlefield.

Workbench #4.1: Painting Lychguard/Praetorians


Been busy painting up the Lychguard and Praetorians the last few days, they're turning out great.  I'm also building and painting a few more lords, overlords, and the custom Cryptek as well.  And the gauss blasters you see there are for the Immortals in the back.  They used to be my tesla Immortals, but since I have literally used tesla only once or twice since the dawn of 7E, I'm switching them to gauss blasters.  Effective, WYSIWYG-accurate, and way cooler.


Plus working on these guys was the perfect excuse to buy more paints.  I'm a recent convert to the Game Color line, for its nifty eyedropper caps and for the quality of its paint.  It flows really well straight out of the bottle, it settles into crevices well, and it's not so fluid it just goes everywhere.  (Like, say, super-thin superglue.  Boy, have I learned my lesson there.)


Detail on the rearmed Immortal and a Warrior who has been my guinea pig for a standardized painting method test.  It has been very successful, I'm planning to do a how-I-paint post in the near future.


More second-hand Destroyers, because I'm irrecoverably addicted to plastic crack you can never have enough Destroyers.  Looking forward to fielding a full-strength Destroyer Cult with these dudes.


Working on the Venerable Dread my pal Ike gifted to me, and my "come-on-and-slam" Pariah-turned-overlord model.


Hopefully all these guys will be fully painted and up in batreps soon.

Tuesday, July 21, 2015

Workbench #4: Elite Reinforcements


In the last month I've been able to buff up my elites and HQ sections.  I found a squad of secondhand Praetorians and Lychguard to complement the squad of Lychguard I bought to magnetize.  And the secondhand Lychguard came with a Lord and two Overlords.


Yeah, that was a deal, all right.  The guy on the near right is a custom Cryptek I bashed together last night.


The Lychguard have already had their first game, in which it took nearly 1750 points of Dark Eldar all six game turns to wear them down and kill them.  I can't wait to get them all painted up and really ready for action.




Friday, July 17, 2015

Battle Report #12: Lahkers vs. Dark Eldar


We're back again, this time with my pal Sebastian and his Dark Eldar!

My list:
Destroyer proxied for Spyder, my B-2 bomber proxied for a Doom Scythe.

Sebastian's list:
2x Succubi w/ Archite glaives
4x Incubi w/double-splinter-cannon-Venom (plus one Succubi, proxied by Marines)
4x Incubi w/double-splinter-cannon-Venom (plus one Succubi, proxied by Marines)
10x Bloodbrides in Raider
10x Bloodbrides in Raider
1x Ravager w/3 Dark Lances
9x Reavers w/3 cluster caltrops and 2 heat lances (many proxied by Marine bikers)
5x Scourges w/Haywire blasters (proxied by Assault Marines)
5x Scourges w/heat lances (proxied by Scouts)
5x Kabalite warriors
5x Kabalite warriors
Raiders have Night Shields and Dark Lances

Mission was Purge the Alien, deployment Vanguard Strike.  I rolled Hyperlogical Strategist for my warlord trait (get to add/subtract 1 from my initiative and reserve rolls after I make the roll).  Sebastian rolled on the Strategic table and got the trait that allows Night Fighting first turn.

Pretty sure I lost the initiative roll, Sebastian let me set up first.  I set up the standard gunline, Canopteks in the center to go either direction, Rynkelyh in the CCB keeping an eye (and handing out Ld re-rolls) on the left flank.  I held the Doom Scythes, Tomb Blades, and one Immortal squad in reserve.


Sebastian set up his army with most of the squads to the front, and the Succubi in their Venoms and the Ravager towards the edge of the board.  Note the 24" distance between the armies.


One squad of his Scourges, the ones with the blasters I think, deployed in the double ruins.  He chose not to steal the initiative.

Turn 1


With 24" of nothing to shoot at, I moved the Canoptek Harvest up to midfield, around the central ruins.  The Scarabs went left towards the Reavers, the Wraiths went right, and the Spyder huddled under the ruins, behind the Scarabs.  The right-flank Immortals managed to get into plinking distance of the nearest Venom, and did zero damage.


Sebastian's turn, he thought for a moment, examined my Canoptek formation, and then deployed both squads of Bloodbrides and sent them and the Reavers at the Scarabs.  The plan was for the Bloodbrides to assault and draw in the Scarabs so the Reaver could get a "fucking dopeass charge" on the Spyder, to quote Sebastian.  The heat lance Scourge squad hopped joined their friends in the double ruins.  His shooting was marginally more successful than mine in that weight of fire brought down one Wraith.  Then the Bloodbrides engaged the Scarabs and Wraiths, but alas, the Reavers failed to get a dopeass charge on the Spyder.

Turn 2


I rolled for reserves and got one Scythe and the Tomb Blades on.  I sent the Blades in on the right flank to tackle the Ravager, and the Scythe roared in on the left flank to hit the big tasty blob of Reavers.  The Immortals moved a little closer, but otherwise the gunline stood and fired.  Despite the gauss spam and Doom Scythe's support (the death ray rolled a 1 to wound on its only target), only a few Reavers were killed, and the Bloodbrides held up reasonably well in both combats.  The Tomb Blades failed to damage the Ravager in any way.


Sebastian's turn.  He pulled the Ravager and Venoms back toward his corner.  The Reavers hopped about 12" over to face the leftmost warrior squad, and the Raiders moved up and focused down the Spyder, giving Sebastian First Blood.  The Bloodbrides fighting the Scarabs hung on, but the Bloodbrides fighting the Wraiths failed their morale check and ran.  Didn't get wiped, of course, this is Necron initiative you're talking about.  The Reavers assaulted my warrior squad on the left, and they held on.

Turn 3


The Doom B-2 and other Immortal squad arrived on the board, both heading out on the right flank.  I kept the gunline where it was, moved Rynkelyh in range of the Reaver-warrior combat, and managed to forget my Ark can spawn warriors.  Both Doom Scythes took shots and rolled 1s with their death rays.  Thank the Silent King for tesla destructors, at least they dealt some wounds.  The Wraiths caught up with and destroyed the fleeing Bloodbrides, the other Bloodbride squad continued to grind themselves and the Scarabs down in close combat.  Rynkelyh jumped into the Reaver-warrior combat and dealt a few wounds, the Reavers used Hit and Run to get out of there.


On Sebastian's turn, he deployed both Incubi squads and their Succubi to face my encroaching Wraiths.  The Reavers embarrassed Rynkelyh by knocking two wounds off him with their heat lances, and then assaulting him.  The Incubi assaulted the Wraiths and wiped them out.  Power From Pain was really kicking in by this time.

Turn 4


Not much movement for me this turn, the Immortal squads and Tomb Blade on the right flank were running away from eight angry, hopped-up Incubi.  Since gauss cheese had failed to killed the Ravager, at this point I sent my Doom Scythe over.  I forget whether the death ray flubbed again, and I don't care, because the combined death-ray-tesla-destructor dice killed the Ravager.  The Doom B-2 killed one Raider, and gauss cheese got its act together and killed the second Raider.  Rynkelyh and the surviving warriors killed a couple more Reavers, and they used H&R again and got out of assault.
That'll be one hell of a pilot skill roll.
Sebastian's turn, the blaster-toting Scourges (jump Marines) hopped out of the ruins and headed for the Ghost Ark.  The Reavers killed an indignant Rynkelyh with their heat lances.  The Incubi caught up with and destroyed both Immortal squads.

Turn 5


The Doom Scythes finally ran out of room and had to leave the board.  The Ark and its passengers hosed and killed the blaster-Scourges.  The warriors on the left engaged the Reavers, attempted and failed to avenge Rynkelyh's death, the Reavers used H&R.  The last Tomb Blade just ran like hell.

Sebastian's turn, he moved everything in on my remaining forces.  The Reavers and heat-lance Scourges hopped over and immobilized my Ark.

We rolled and the game ended.  Final score was Lahkers 5 VP for five units killed, versus Dark Eldar 7 VP for five units killed, plus First Blood and Slay the Warlord.  Chalk up one for the boys from Comorraugh.

Endgame


What did we learn today, kids?  Focus fire, focus fire, and focus more fire.  Good game, all the same, it wasn't a pushover for either side.

Extra pics:

The size difference here looks oddly comical.
Oh yeah, dem aerodynamic lines.
The beginning of a long and brutal combat... 
...and the end of a long and brutal combat.